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» Simple Code in C which calls another exe file
Thu Jun 26, 2008 4:03 pm by mathes

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» Airtel Music on C...Try This guys
Thu Jun 26, 2008 3:30 pm by mathes

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Airtel Music on C...Try This guys

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Airtel Music on C...Try This guys

Post by mathes on Thu Jun 26, 2008 3:30 pm

#include
#include
float main(void)
{
float A,Bb,D,G,F;
A = 440;
G = 780;
Bb = 461;
D = 586;
F = 687;
sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 1
sound(G);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(G);
delay(500);
nosound();
sound(2*D);
delay(500);
nosound();
sound(2*A);
delay(250);
nosound();
sound(2*Bb);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(500);
nosound();
sound(2*A);
delay(500);
nosound();
sound(G);
delay(250);
nosound();
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 2
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
//end 3
sound(2*A);
delay(250);
nosound();
sound(G);
delay(250);
nosound();
sound(F);
delay(250);
sound(G);
delay(250);
sound(2*A);
delay(250);
sound(2*Bb);
delay(500);
sound(2*A);
delay(500);
sound(G);
delay(250);
sound(F);
delay(250);
sound(D);
delay(500);
nosound();
return 0;
}


How is it???? cheers

mathes

Number of posts: 20
Age: 20
Registration date: 2008-06-26

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